Post-jam v2.0 (Sep 11th, 2024)


New content and features:

  • Adds 3 new ranged enemies: Scout Gear, Interceptor Gear, and Destroyer Gear.
  • Adds spinning animation for enemies.
  • Adds a turn radius property to the enemies' AI so they don't abruptly change their direction while flying.
  • Adds highlights to bullets and projectiles so they don't blend to the surroundings, which makes them easier to spot.
  • Adds a spreading property to the player's gun, which determines the accuracy of the weapon.
  • Adds a camera switcher script responsible for switching between different camera in the scene.
  • Adds a new aiming mechanic for firearms that allows the player to hold down the aim button to pan the camera further in the direction the gun is pointing.
  • Adds a recoil effect for firearms that causes the muzzle to climb upward and back upon firing.
  • Adds pointers that show up and play a sound effect when the player's mouse is over UI buttons.
  • Adds recoil effect and projectile spreading for ranged enemies.
  • Adds more sound effects: explosions, notify sound when the portal activates, metal impact sound when enemies are hit.
  • Adds post-processing effects to the scene, including Bloom and Vignette.
  • Adds text typing animation and sound for the dialogue text.
  • Adds an option to adjust dialogue speed in the Gameplay section in the Settings menu.
  • Adds a prologue cutscene.
  • Replaces the static crosshair with a dynamic one that expands or shrinks depending on whether the player is firing or aiming.
  • Main menu and settings menu are now implemented, allowing navigation between scenes adjustment for audio, graphics and aim speed.
  • Implements a versatile dialogue system using inkle's narrative scripting language, Ink. The system can handle basic dialogue flows, branching flows, choices, metadata tags and external function calls.
  • Replaces the tutorial text with an interactable book that triggers a dialogue when interacted with.

Improvements and optimization:

  • Each enemies now has a unique attack pattern.
  • Enemies can now drop multiple types of loot based on their chances in the loot table.
  • Reworked the attack pattern of 2 existing melee enemies: Pawn Gear and Suppression Gear.
  • Improved the enemy spawner logic of calculating spawn positions and spawn rates.
  • The game over screen now displays different messages depending on the current state of the time portal.
  • Overhauled the ammunition count HUD by adding animations for each actions, such as reloading, chambering, firing and pushing up.
  • Dropped items will now disappear after a certain period if not picked up, preventing them from scattering all over the ground.

Bug fixes:

  • Fixed an issue where melee enemies are still moving when time stops right after they initiate charge attacks.
  • Fixed an issue where the health bar animations behave abnormally when updating health, leading to glitchy visuals.
  • Fixed an issue where enemies' health bars rotate out of position as they change direction while flying.

Files

Motion_Paradox.zip Play in browser
8 days ago
Motion_Paradox_Windows_x64.zip 31 MB
8 days ago
Motion_Paradox_Linux.zip 31 MB
8 days ago
Motion_Paradox_macOS.zip 41 MB
8 days ago

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