Post-jam v2.1 (Nov 04th, 2024)


New content and features:

  • Add silhouettes to objects and entities to make the game more dynamic.
  • Add a main theme music: Background News - Thinking Time by Sonican.
  • Implement a difficulty scaling system that works together with the enemy spawner to dynamically adjust the spawn chances as the player progresses.
  • Implement a leveling system for the player, experience can be gained by collecting energy capsules dropped from enemies.
  • Add more sound effects: projectile shot by enemies, missile fuel burning.
  • Add a muzzle flash effect for ranged enemies.
  • Add a versatile upgrade system which allows the player to purchase an upgrade when they're leveled up.
  • Add 8 new upgrades, each with their own icons and effects. Upgrades require a type of currency to purchase, which is dropped by killing enemies.
  • Add the missing silhouette to the portal at the prologue cutscene.
  • Add invincibility time to enemies to avoid being rapidly damage by piercing bullets.

Improvements and optimization:

  • Visualize the border of the map by making the surround area "sink" to the bottom, which differentiate them from the walkable area.
  • Optimize the instantiating and destroying process of projectiles and the ammo HUD using object pooling.
  • Update the sound effect for gunshot, add a chambering sound when the player chambers a new round.
  • Firearm recoil now causes the player's cursor to climb upward, depending on the recoil strength.
  • Optimize the process of instantiating projectiles using object pooling on a single master script instead of having each entity hold their own pool.
  • Optimize the dropped items instantiation process using object pooling.
  • Reward the player with 1 reroll chance every 2 levels.
  • Optimize the enemy spawning mechanic using object pooling.
  • Optimize the effect instantiating script using object pooling.

Bug fixes:

  • Fixed an issue where items dropped by enemies get clumped sometimes get clumped together in one spot.
  • Fixed an issue where the cost text of an upgrade is still red even though the player has enough scraps to purchase said upgrade.
  • Fixed an issue where the continue cue of the dialogue box keeps sinking down every time the box activate.

Files

Motion_Paradox.zip Play in browser
18 days ago
Motion_Paradox_Windows_x64.zip 36 MB
18 days ago
Motion_Paradox_Linux.zip 35 MB
18 days ago
Motion_Paradox_macOS.zip 45 MB
18 days ago

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