Improvements and Balancing - 20/04/2024
Necrogirl » Devlog
- Improve the movement behavior of ranged units and enemies.
- Improve the target finding system of entities.
- Units are now forced to follow the player if they’re too far behind.
- Healer units now have a penalty on healing efficiency based on the number of healers currently on field.
- Entities now stop for a moment before performing attacks.
- Balance stats of enemies and units (again) to create a more pleasing gameplay.
- Add some UI indicators to show the number of remaining enemies and total of summoned units.
- Adjust the item drop chances of destructible objects.
- Adjust the recover amount of health and mana bottles.
Files
Necrogirl.zip Play in browser
Apr 19, 2024
Necrogirl
A top down, strategic unit management game.
Status | In development |
Author | CST Games |
Genre | Strategy, Action |
Tags | Ludum Dare 55, Pixel Art, Roguelike |
More posts
- Final balancing works for the Original Jam Version - 24/04/2024Apr 24, 2024
- Hotfixes and Adjustments - 17/04/2024Apr 17, 2024
- Hotfix and Balancing #1 - 17/04/2024Apr 16, 2024
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