Post-jam v2.0
Necrogirl » Devlog





New content and features:
- Adds pentagram visual effect when units being summoned and enemies' spells being casted.
- Adds an abandon timer to units and enemies, which allows them to abandon their current target if it goes out of their attack ranges for too long.
- Adds visual indicators to unit buttons which show the summoning cooldown.
- Implements life steal mechanic for demon family enemies.
- Implements an Inventory system with tabs to store obtained items.
Improvements and optimization:
- When summoning units, the game now checks for surrounding terrain to prevent units getting stuck inside colliders.
- Enemies now wander around their spawn points when the player is out of sight.
- Restyles and add some expressions for the Asari's portrait.
- Overhauls UI animations.
Bug fixes:
- Fixes an issue where units are sometimes being pushed away after finishing the path to the Player.
Files
Necrogirl_HTML5.zip Play in browser
3 days ago
Necrogirl_Linux.zip 31 MB
3 days ago
Necrogirl_macOS.zip 29 MB
3 days ago
Necrogirl_Windows_x64.zip 32 MB
3 days ago
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Necrogirl
A top down, strategic unit management game.
Status | In development |
Author | CST Games |
Genre | Strategy, Action |
Tags | 2D, Ludum Dare, Ludum Dare 55, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English |
Accessibility | High-contrast |
More posts
- Final balancing works for the Original Jam Version - 24/04/2024Apr 24, 2024
- Improvements and Balancing - 20/04/2024Apr 19, 2024
- Hotfixes and Adjustments - 17/04/2024Apr 17, 2024
- Hotfix and Balancing #1 - 17/04/2024Apr 16, 2024
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