Signomaly
Made under 72 hours by @constance, @hikiyoshi and @kamizenki a.k.a Aforge Studios.
Assets including models, textures, and music were made from scratch during the given jam period. No AI generation or assistance tools involved.
We did our best within the 72-hour period to try bringing out the most polished product, but we think there are still undiscovered bugs or issues, so feel free to let us know below. Regardless, we hope you enjoy this little game of ours!
RECOMMENDED: Consider downloading the executable files for your platform for the best experience, since WebGL suffers the most from audio quality and graphical compressions.
OVERVIEW
SIGNOMALY is a first-person puzzle survival game where you have to combine ‘spot the difference’ with the high-pressure suspense of an escape room. The only way to survive in this world where the fabric of reality is ripping apart is to find and fix these ‘Signals.
DESCRIPTION
You awaken in what appears to be an ordinary room. With time, things begin to become increasingly distorted and bizarre. The ‘Signals’- strange sounds, optical illusions, objects that don’t quite look right begin to emerge from the reality of the room. Your job is to keep your eyes open, notice the Signals when they appear, and determine the logic behind what action must be taken to fix it before time runs out.
CORE GAMEPLAY
Detect -> Analyze -> Act -> Survive
Identify & Analyze: Constantly monitor your environment. Is that vase in the same spot? Did the light flicker differently? Identify anomalies before they reach a critical state.
Logic-Based Interaction: It’s not just about finding the difference. You must deduce the correct action—whether it’s using an item or interacting with the environment—to neutralize the Signal.
Survival Under Pressure: Manage your “Timers” carefully. Every unsolved signal brings you closer to failure. Speed and priority are key to unlocking the door to the next, more difficult room.
CONTROLS
W, A, S, D: Move around
Mouse: Look around
E: Interact with objects.
Escape: Pause game or exit UI panels
Q: Drop object
TOOLS:
| Category | Tools |
|---|---|
| Game engine | Unity 6.3 |
| Code editor | Visual Studio Code |
| Graphics | Blender |
| Music | Soundtrap |
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Authors | CST Games, Fuoken, hikiyoshi |
| Genre | Survival |
| Made with | Unity |
| Tags | 3D, Atmospheric, Horror, Ludum Dare, Ludum Dare 59, No AI, Singleplayer, Unity |
| Links | Ludum Dare |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- v1.0.0 - Original Ludum Dare 59 submission3 days ago






Leave a comment
Log in with itch.io to leave a comment.