This game is a submission for Ludum Dare 57. View all gamesView submission

An entry for Ludum Dare 57, made under 72 hours by Hiyuka Studio.

DESCRIPTION

You’re an archaeologist. Alone, at the edge of a giant hole in the earth. Armed with nothing but your trusty pickaxe, you begin your descent into the unknown.

Into the Abyss is a digging-focused platformer where exploration goes straight down. Your mission: reach the bottom, uncover the truth behind the abyss, and do it as fast as you can, after all you can get a worth treasure. But be careful, watch out for those treacherous traps set by who knows anyway.

CORE GAMEPLAY

Dig Your Own Path:
Break through dirt, stone, and ancient ruins with your pickaxe. You decide where to go—no set paths, no shortcuts.

Find Hidden Treasures:
Scattered along the descent are lost treasure chests filled with rare materials, secrets, and boosts. Getting them isn’t easy—but it’s worth it.

CONTROLS:

KeysFunction
A,  D Move around
Left Click, SDig the tile below
W, SpaceJump
EInteract
EscapeBack to Menu

TOOLS:

CategoryTools
Game engine Unity 6
Code editor Visual Studio Code
Graphics Aseprite
Sound effects
Audacity
Updated 9 days ago
Published 18 days ago
StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Release date 18 days ago
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCST Games
GenreAdventure, Action, Platformer
Made withUnity
Tags2D, Exploration, Ludum Dare, Ludum Dare 57, Pixel Art, Singleplayer
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksLudum Dare

Download

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Click download now to get access to the following files:

Into_The_Abyss_Windows_x64.zip 33 MB
Into_The_Abyss_Linux.zip 31 MB
Into_The_Abyss_macOS.zip 41 MB

Development log

Comments

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Sound: 7

  • The background music is simple and clean but may become repetitive and slightly annoying after extended play.
  • The sound effect for digging was initially loud and surprising but became satisfying over time.

Gameplay: 8

  • Controls are intuitive, and the goal is clear without the need for a guide.
  • Gameplay can feel repetitive, which is understandable for a 72-hour project.
  • The character's hitbox is slightly larger than the dirt blocks, which could discourage horizontal movement.
  • A pause screen should be added instead of directly quitting to the menu.
  • There should be a visual indicator to highlight which block is currently being targeted.

Art Design: 8

  • The art style is impressive, with plenty of details that enhance the environment


Overall: 7.6
Considering it’s a 72-hour project, the game is impressive in execution and potential for further refinement!